Hanma Yujiro, The Strongest Creature on Earth/The Ogre

Level

KXP

Psi0/Psi2

SUV WX

1

0

1-- --

2

1500

2-- --

3

3000

31- --

4

5000

42- --

5

7500

531 --

6

10000

631 --

7

15000

742 --

8

20000

852 --

9

25000

963 1-

10

30000

A63 1-

11

35000

B74 1-

12

40000

C74 1-

13

45000

D95 2-

14

50000

E95 2-

15

55000

FA6 2-

16

60000

GB6 2-

17

65000

HC7 3-

18

70000

IC7 3-

19

75000

JD8 3-

20

80000

KE8 3-

21

85000

LF9 4-

22

90000

MF9 4-

23

95000

NGA 4-

24

100000

OHA 4-

25

105000

PIB 5-

26

110000

QIB 5-

27

115000

RJC 5-

28

120000

SKC 5-

29

125000

TLD 6-

30

130000

ULD 6-

31

135000

VME 6-

32

140000

WNE 6-

33

145000

XOF 7-

34

150000

YOF 7-

35

155000

ZPG 7-

36

160000

[QG 71

Requisites:

(Psi2 or Psi0 9) and War 9 or HNCL 18, Race Slots 2,

 

Str 30, Dex 25, Con 25, Int 15

Alignment:

LE

HD/level:

& 5d20

Weapon Prof.:

10*level

To Hit Table:

20+level++1

Save Table:

15+level++1

Reference:

Baki Anime  

Groups:

War, Conc(x2), Para

Complexity:

CF=5

 

[X] Section stats

Race Adj.

ihp

+1

Str

+10

iTH

+1

Dex

+10

P Save

+1

Con

+10

M Save

+0

Int

+5

War

+1

Wis

+3

Rog

+0

Chr

+3

PPsi

+1

Cml

+0

Wiz

-1

AT

+20

Pri

-1

hp

+100

MPsi

-1

TH

+20

 

 

Size

M/L

Race counts as Human, half-Demon with 7:4 trading. Age, eat, drink, sleep, and breathe at half rate. Arrogant personality.

Barbarian Strength, Barbarian Dex, Barbarian Con.

You know Psi0 and Psi2. Power Scored in Clairsentience, Psychokinesis, and Psychometabolism. PSP’s = (Str+Dex+Con+Int)*level.

 

Immune Pain and Disease. Double Resist Ageing. Resist Electricity and Poison.

You know all Tier 1 and 2 martial arts maneuvers.

You know the entire Stealth Ninja1 rogue chart and 150 Rogue points/level.

Fear or Madness Aura (range=30ft*level). Can attack foes within range of aura with unarmed attacks.

Continuous Aura Alteration and Continuous Detect Martial Arts users (even while asleep, range=planet).

 

Each Level: One 2X (Advanced) Fighter pick.

Each Level: +1 instance of Exceptional Strength.

Level 1: Hanma Bloodline: +10 Str.

Level 1: 1X: Move at Mach N where N = your Dex Score.

Level 2: DR N%/- where N=(100*CCL+1)/(CCL+1).

Level 3: 1X, roll to hit: Apply one SEL=CCL pressure point status effect to a living target (no save).

 

 

New Tier 2 Martial Arts Maneuvers:

No.

2nd Tier Maneuver

Type

Method

#Act

Notes

1

0.5 Second Unconscious

xh

Strike

1P/1 att

Attack a conscious target (no response)

2

Afterimage Creation

xs

M/P Tr. 2

1Z

Mirror Image at CL=HNCL (1d4+CL/3 images)

3

Aiki

xs

M/P Tr. 4

1bV/1 att

Reflect an attack on its source; counter the rest of the sequence

4

Ax Kick

xh

Kick

2 att

Kick x7 dmg; Target cannot use M/Opp/Zero act this s (no save)

5

Crotch Kick

xh

Vital

1V/1 att

Kick x10; Target paralyzed, and Codpiece is destroyed

6

Death Concentration

s

M/P Tr.7

1D/1bV

Death’s Door; throw off a slay effect

7

Demon Back

xs

M/P Tr. 3

1S,1/reset

x2 Base Str, Dex, and Con this reset

8

Dress/Guise

xh

Weapon

1 att+1V/s

Grabbed target used as 100% dmg shield or as melee nunchakus

9

Earthquake Rage

xh

Strike

1P

Create or Prevent an Earthquake (as per spell)

10

Finger-Grab

h/s

Throw

1bV/1 att

Parry an unarmed attack; throw attack source; break unarmed limb

11

Information Analysis

xs

M/P Tr. 1

1Z,1/s

Detect AC, hp, stats, and weaknesses of a target

12

Nukite/Penetration Hand

xh

Vital

2 att

Punch x5 dmg; treated as though rolled a crit

13

Pinch

xh

Vital

2 att

Punch; Convert dmg to stacked SEL=1 Pain (xN); N=dmg/10

14

Power Mimicry

xs

M/P Tr. 2

3Z

Copy an observed martial arts maneuver. Can spend a pick on it

15

Roll Kick

xh

Kick

1V/1 att

Leap ontop of target; Kick x7 dmg

16

Shaori/Xiao-Lee

s

M/P Tr. 4

1bM+1V/s

Absorb, store, and redirect impact dmg ala Kinetic Control

17

Status Effect Inducement

xs

M/P Tr. 4

1F

Brand a Status Effect of SEL=LVL-4 (min 1) or less to one limb

18

Udonde

xs

M/P Tr. 3

1bP/1bV

Move toward target. In response to targets attack you may attack

19

Vacuum Palm

h

Push

1P/1 att

Create vacuum on a surface or target Unconscious

20

Vietnam Whip

xh

Throw

2 att

Throw a target onto its head; target fractured skull and Unaware

21

Whip Strike

h

Strike

1V/1 att

Blow x5 dmg; Ignore all AC except from Dex, etc.