No.
|
2nd Tier Maneuver
|
Type
|
Method
|
#Act
|
Notes
|
1
|
0.5 Second Unconscious
|
xh
|
Strike
|
1P/1 att
|
Attack a conscious target (no response)
|
2
|
Afterimage Creation
|
xs
|
M/P Tr. 2
|
1Z
|
Mirror Image at CL=HNCL (1d4+CL/3 images)
|
3
|
Aiki
|
xs
|
M/P Tr. 4
|
1bV/1 att
|
Reflect an attack on its source; counter the rest of the sequence
|
4
|
Ax Kick
|
xh
|
Kick
|
2 att
|
Kick x7 dmg; Target cannot use M/Opp/Zero act this s (no save)
|
5
|
Crotch Kick
|
xh
|
Vital
|
1V/1 att
|
Kick x10; Target paralyzed, and Codpiece is destroyed
|
6
|
Death Concentration
|
s
|
M/P Tr.7
|
1D/1bV
|
Death’s Door; throw off a slay effect
|
7
|
Demon Back
|
xs
|
M/P Tr. 3
|
1S,1/reset
|
x2 Base Str, Dex, and Con this reset
|
8
|
Dress/Guise
|
xh
|
Weapon
|
1 att+1V/s
|
Grabbed target used as 100% dmg shield or as melee nunchakus
|
9
|
Earthquake Rage
|
xh
|
Strike
|
1P
|
Create or Prevent an Earthquake (as per spell)
|
10
|
Finger-Grab
|
h/s
|
Throw
|
1bV/1 att
|
Parry an unarmed attack; throw attack source; break unarmed limb
|
11
|
Information Analysis
|
xs
|
M/P Tr. 1
|
1Z,1/s
|
Detect AC, hp, stats, and weaknesses of a target
|
12
|
Nukite/Penetration Hand
|
xh
|
Vital
|
2 att
|
Punch x5 dmg; treated as though rolled a crit
|
13
|
Pinch
|
xh
|
Vital
|
2 att
|
Punch; Convert dmg to stacked SEL=1 Pain (xN); N=dmg/10
|
14
|
Power Mimicry
|
xs
|
M/P Tr. 2
|
3Z
|
Copy an observed martial arts maneuver. Can spend a pick on it
|
15
|
Roll Kick
|
xh
|
Kick
|
1V/1 att
|
Leap ontop of target; Kick x7 dmg
|
16
|
Shaori/Xiao-Lee
|
s
|
M/P Tr. 4
|
1bM+1V/s
|
Absorb, store, and redirect impact dmg ala Kinetic Control
|
17
|
Status Effect Inducement
|
xs
|
M/P Tr. 4
|
1F
|
Brand a Status Effect of SEL=LVL-4 (min 1) or less to one limb
|
18
|
Udonde
|
xs
|
M/P Tr. 3
|
1bP/1bV
|
Move toward target. In response to targets attack you may attack
|
19
|
Vacuum Palm
|
h
|
Push
|
1P/1 att
|
Create vacuum on a surface or target Unconscious
|
20
|
Vietnam Whip
|
xh
|
Throw
|
2 att
|
Throw a target onto its head; target fractured skull and Unaware
|
21
|
Whip Strike
|
h
|
Strike
|
1V/1 att
|
Blow x5 dmg; Ignore all AC except from Dex, etc.
|